A FOX’S TALE

I worked on A Fox's Tale as a student project, taking on the roles of lead artist and level designer. I handled animations, environment design, and asset management. Working on this game taught me how to develop processes and implement my work in Unity. I enjoyed the whole process of creating the game and look forward to continuing its development and improving the aesthetics and greater story.

WORK & PROCESS

Due to the game being a demo and having a short time period to make it. Team wanted to convey a story and context for players.

We decided to create a comic page to quickly give a glimpse of the story and lore of our game.

Originally the player character was in 3D but after a lot of playtesting we decided to create the Fox 2D. After some trial and error I used the 3D and used two 2D camera rigs in blender to rendered out both side profiles with the fox’s key poses.

After creating a sprite sheet, I cleaned up and made the fox look more cartoonish in photoshop to make the characters and environment blend better.

The environment is separated in 3 parts that are affected by a parallax script. The main goal was to try a create a full world that has a lot of depth. I want players to feel like they are in a wold rather than a stage.

To create these level layouts I worked closely with the lead designer and together we would constantly work on them depending on playtesting feedback.

(The final look/aesthetic is shown in the trailer above.)